Mobile apps began to appear in 2008 and were originally designed for simple information retrieval in the form of calendars, email and weather forecasts. However their popularity quickly encouraged developers to expand into other categories including gaming, …
Continue ReadingDesigning a smartphone is ultimately a game of trade-offs: screen size vs. portability; battery life vs. data speeds; appearance vs. sturdiness. Just to name a few. To make these trade-offs, it’s important to know what the consumer wants. This chart sh…
Alex Wanda
The fourth generation wireless communication systems have been deployed or are soon to be deployed in many countries. However, with an explosion of wireless mobile devices and services, there are still some challenges that cannot be accommodated even by 4G,…
Alex Wanda
People, devices and networks are constantly generating data. When users stream videos, play the latest game with friends, or make in-app purchases, their activity generates data about their needs and preferences, as well as their QoE. Even when users put th…
Alex Wanda